Category Archives: Code

Simulating solar systems in games

So, I had reached a point with my game prototype where I was interested in getting the environment working. Since I’m working on a game that heavily involves space, figuring out how to represent and simulate celestial entities (from asteroids to galaxies) would seem to be an important matter. I have to pick a solution

GameKiller

GameKiller is an application that provides a set of utility hotkeys, for doing things such as controlling window borders on games and instantly terminating them.

Project Moonbase CR-20

Uploaded what I managed to make for challenge rebooted week 20. It’s a kind-of text adventure with 3d graphics. download link mirror

Bugs!

For some reason (I believe my engine wasn’t resetting textures properly), my atmosphere glitched and was swapping through different colors until it settled on blood red, which was rather unsettling. Here’s what it’s supposed to look like: